Economylast 7d window

How wealth works here

the late game is trade, not grind
Prosperity runs on a player-driven market. Jobs and farms are how you produce goods — the real income comes from selling that output to other players through ChestShops and supplying what the market is short on. The biggest fortunes are built like a business: produce a surplus, sell it, reinvest. A farm is the input; the market is the income.  Read the economy guide →
Personal supply
held by players
Active players
Treasury reserve
CentralBank
Total supply
all money in economy
vMoney velocity
reserve turnover (λ)
GGini (net worth)
0 = equal, 1 = unequal
GGini (cash)
liquid cash only
1%Top 1% share
of total net worth
10%Top 10% share
of total net worth

Money supply composition

where all the money sits right now

Top accounts by net worth

cash + goods value (estimate) — not money supply
#PlayerNet worthCash
Gross created
faucets · last 7 days
Gross destroyed
sinks & fees · last 7 days
Tracked net flow
gross faucet − sink · not the live supply
Sim-shop payouts
reserve → players

Where new money comes from

money creation by source · last 7 days

Where money is removed

money sinks by source · last 7 days
MarketChestShop activity
Sales / window
recorded trades
Volume / window
$ traded
Items traded
distinct items
Avg sale
mean per sale

Top traded items

price trend · last 30 days
No ChestShop trades recorded yetItem price trends and trade volume will appear here automatically as players buy & sell through ChestShops. The tracker is live and recording.
Items tracked
priced by the engine
Admin-shop items
have a sell floor
Most valuable
Average value
across all items

All items

ItemMarket valueAdmin sell
No items match your search.
Market value — the engine's estimate of an item's worth. Admin sell — the server's guaranteed buy-back floor; selling to players usually pays more.